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Answer by Fattie

Don't use coroutines and yield at all, unless you are way way advanced. Just use invoke. A simply approach is to just order up the next bullet, after the end of the previous bullet. invoke shootOne 0.1...

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Answer by captaincrunch80

I would not use InvokeRepeating() here use the Update() Method instead for your timing. I would suggest a simple state machine. Using a timer to switch to Fireing-state and executing of the whole stuff...

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